Rush defense leaked all night
Gave up 34 rush shots worth 2.17 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
One page on where Oilersactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Tue, Nov 3): EDM 3 - 4 NJD (SO) — a shootout loss to the Devils.
The model's top flag from that game: rush defense leaked all night — Gave up 34 rush shots worth 2.17 xG (2 goals) — transition gaps were there every period.
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
EDM Created 2.32 xG against a ~2.70 league-average game; 2 high-danger shots (0.70 xG) and 22 rush shots (2.16 xG).
NJD Created 3.00 xG against a ~2.70 league-average game; 1 high-danger shots (0.19 xG) and 34 rush shots (2.17 xG).
EDM Allowed 3.00 xG against a ~2.70 league-average game; conceded 1 high-danger shots (0.19 xG) and 34 rush shots (2.17 xG).
NJD Allowed 2.32 xG against a ~2.70 league-average game; conceded 2 high-danger shots (0.70 xG) and 22 rush shots (2.16 xG).
EDM Rush shots 22–34, rush xG 2.16–2.17 (rush-based; public data has no zone entries).
NJD Rush shots 34–22, rush xG 2.17–2.16 (rush-based; public data has no zone entries).
EDM 2-for-4 on the power play (50%; league ≈21%) with 0.52 PP xG.
NJD 2-for-5 on the power play (40%; league ≈21%) with 1.00 PP xG.
EDM +0.00 goals saved above expected on 34 shots against.
NJD -0.68 goals saved above expected on 22 shots against.
EDM Took 5 penalties for 10 PIM vs 4 for 8 on the other side.
NJD Took 4 penalties for 8 PIM vs 5 for 10 on the other side.
Grades bounces, not skill — C is neutral
EDM Finishing +0.68 goals vs xG plus +0.00 GSAx of save luck = +0.68 total. This grades luck, not skill — C is neutral, A is very lucky.
NJD Finishing +0.00 goals vs xG plus -0.68 GSAx of save luck = -0.68 total. This grades luck, not skill — C is neutral, A is very lucky.
Gave up 34 rush shots worth 2.17 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
2 goals on 22 rush shots worth 2.16 xG.
2-for-4 on the power play (50%) on 0.52 PP xG.
Allowed 6 rebound chances worth 0.39 xG (1 converted).
Box out earlier and get the goalie help clearing second chances.
1G 1A in 27:26 — the game's second star.
Gave up 34 rush shots worth 2.17 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
Allowed 6 rebound chances worth 0.39 xG (1 converted).
Box out earlier and get the goalie help clearing second chances.
2 goals on 22 rush shots worth 2.16 xG.
2-for-4 on the power play (50%) on 0.52 PP xG.
1G 1A in 27:26 — the game's second star.
EDM latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 28th-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
22 games with more rest than the opponent · 19 with fewer · 42 even.
6 games in 10 days with 3,927 travel miles
Nov 15 – Nov 24
6 games in 11 days with 4,293 travel miles
Mar 31 – Apr 10
6 games in 11 days with 4,074 travel miles
Oct 26 – Nov 5
Tighten neutral-zone structure and keep D gaps closed on entries.
Box out earlier and get the goalie help clearing second chances.