Rush defense leaked all night
Gave up 26 rush shots worth 2.94 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
One page on where Panthersactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Mon, Nov 2): DET 5 - 3 FLA — a loss to the Red Wings.
The model's top flag from that game: rush defense leaked all night — Gave up 26 rush shots worth 2.94 xG (4 goals) — transition gaps were there every period.
DET Created 3.88 xG against a ~2.70 league-average game; 7 high-danger shots (1.83 xG) and 26 rush shots (2.94 xG).
FLA Created 4.09 xG against a ~2.70 league-average game; 5 high-danger shots (1.13 xG) and 30 rush shots (2.80 xG).
DET Allowed 4.09 xG against a ~2.70 league-average game; conceded 5 high-danger shots (1.13 xG) and 30 rush shots (2.80 xG).
FLA Allowed 3.88 xG against a ~2.70 league-average game; conceded 7 high-danger shots (1.83 xG) and 26 rush shots (2.94 xG).
DET Rush shots 26–30, rush xG 2.94–2.80 (rush-based; public data has no zone entries).
FLA Rush shots 30–26, rush xG 2.80–2.94 (rush-based; public data has no zone entries).
DET 1-for-3 on the power play (33%; league ≈21%) with 1.11 PP xG.
FLA 0-for-2 on the power play (0%; league ≈21%) with 1.08 PP xG.
DET +1.09 goals saved above expected on 26 shots against.
FLA -0.12 goals saved above expected on 28 shots against.
DET Took 2 penalties for 4 PIM vs 3 for 6 on the other side.
FLA Took 3 penalties for 6 PIM vs 2 for 4 on the other side.
Grades bounces, not skill — C is neutral
DET Finishing +1.12 goals vs xG plus +1.09 GSAx of save luck = +2.21 total. This grades luck, not skill — C is neutral, A is very lucky.
FLA Finishing -1.09 goals vs xG plus -0.12 GSAx of save luck = -1.21 total. This grades luck, not skill — C is neutral, A is very lucky.
Gave up 26 rush shots worth 2.94 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
2 goals on 30 rush shots worth 2.80 xG.
13 rebound chances (1 converted, 1.07 xG) — net-front presence created second looks.
Keep sending traffic — the rebound game traveled.
0-for-5 on high-danger chances worth 1.13 xG — that conversion rate won't stay at zero.
Single-game PDO of 0.935 — the bounces went against them tonight.
Gave up 26 rush shots worth 2.94 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
2 goals on 30 rush shots worth 2.80 xG.
FLA latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 12th-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
20 games with more rest than the opponent · 21 with fewer · 41 even.
6 games in 9 days with 3,585 travel miles
Nov 7 – Nov 15
6 games in 11 days with 4,726 travel miles
Dec 30 – Jan 9
6 games in 11 days with 4,600 travel miles
Feb 20 – Mar 2
Tighten neutral-zone structure and keep D gaps closed on entries.
Keep sending traffic — the rebound game traveled.