Rush defense leaked all night
Gave up 35 rush shots worth 4.30 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
One page on where Canadiensactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Tue, Nov 3): WPG 5 - 4 MTL (OT) — an overtime loss to the Jets.
The model's top flag from that game: rush defense leaked all night — Gave up 35 rush shots worth 4.30 xG (4 goals) — transition gaps were there every period.
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
WPG Created 6.08 xG against a ~2.70 league-average game; 12 high-danger shots (2.78 xG) and 35 rush shots (4.30 xG).
MTL Created 3.51 xG against a ~2.70 league-average game; 5 high-danger shots (1.12 xG) and 20 rush shots (2.22 xG).
WPG Allowed 3.51 xG against a ~2.70 league-average game; conceded 5 high-danger shots (1.12 xG) and 20 rush shots (2.22 xG).
MTL Allowed 6.08 xG against a ~2.70 league-average game; conceded 12 high-danger shots (2.78 xG) and 35 rush shots (4.30 xG).
WPG Rush shots 35–20, rush xG 4.30–2.22 (rush-based; public data has no zone entries).
MTL Rush shots 20–35, rush xG 2.22–4.30 (rush-based; public data has no zone entries).
WPG 0-for-5 on the power play (0%; league ≈21%) with 1.63 PP xG.
MTL 2-for-4 on the power play (50%; league ≈21%) with 1.01 PP xG.
WPG -0.49 goals saved above expected on 22 shots against.
MTL +1.08 goals saved above expected on 47 shots against.
WPG Took 7 penalties for 20 PIM vs 8 for 22 on the other side.
MTL Took 8 penalties for 22 PIM vs 7 for 20 on the other side.
Grades bounces, not skill — C is neutral
WPG Finishing -1.08 goals vs xG plus -0.49 GSAx of save luck = -1.57 total. This grades luck, not skill — C is neutral, A is very lucky.
MTL Finishing +0.49 goals vs xG plus +1.08 GSAx of save luck = +1.57 total. This grades luck, not skill — C is neutral, A is very lucky.
Gave up 35 rush shots worth 4.30 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
2 goals on 20 rush shots worth 2.22 xG.
2-for-4 on the power play (50%) on 1.01 PP xG.
0-for-5 on high-danger chances worth 1.12 xG — that conversion rate won't stay at zero.
Took 8 penalties for 22 minutes (opponent: 7 for 20).
Cut the stick infractions — the penalty differential is a controllable.
Gave up 35 rush shots worth 4.30 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
Took 8 penalties for 22 minutes (opponent: 7 for 20).
Cut the stick infractions — the penalty differential is a controllable.
2 goals on 20 rush shots worth 2.22 xG.
2-for-4 on the power play (50%) on 1.01 PP xG.
MTL latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 32nd-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
25 games with more rest than the opponent · 22 with fewer · 36 even.
6 games in 9 days with 2,686 travel miles
Jan 13 – Jan 21
6 games in 13 days with 5,672 travel miles
Feb 20 – Mar 4
6 games in 10 days with 2,874 travel miles
Dec 26 – Jan 4
Tighten neutral-zone structure and keep D gaps closed on entries.
Cut the stick infractions — the penalty differential is a controllable.