Rush defense leaked all night
Gave up 22 rush shots worth 2.16 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
One page on where Devilsactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Tue, Nov 3): EDM 3 - 4 NJD (SO) — a shootout win over the Oilers.
The model's top flag from that game: rush defense leaked all night — Gave up 22 rush shots worth 2.16 xG (2 goals) — transition gaps were there every period.
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
EDM Created 2.32 xG against a ~2.70 league-average game; 2 high-danger shots (0.70 xG) and 22 rush shots (2.16 xG).
NJD Created 3.00 xG against a ~2.70 league-average game; 1 high-danger shots (0.19 xG) and 34 rush shots (2.17 xG).
EDM Allowed 3.00 xG against a ~2.70 league-average game; conceded 1 high-danger shots (0.19 xG) and 34 rush shots (2.17 xG).
NJD Allowed 2.32 xG against a ~2.70 league-average game; conceded 2 high-danger shots (0.70 xG) and 22 rush shots (2.16 xG).
EDM Rush shots 22–34, rush xG 2.16–2.17 (rush-based; public data has no zone entries).
NJD Rush shots 34–22, rush xG 2.17–2.16 (rush-based; public data has no zone entries).
EDM 2-for-4 on the power play (50%; league ≈21%) with 0.52 PP xG.
NJD 2-for-5 on the power play (40%; league ≈21%) with 1.00 PP xG.
EDM +0.00 goals saved above expected on 34 shots against.
NJD -0.68 goals saved above expected on 22 shots against.
EDM Took 5 penalties for 10 PIM vs 4 for 8 on the other side.
NJD Took 4 penalties for 8 PIM vs 5 for 10 on the other side.
Grades bounces, not skill — C is neutral
EDM Finishing +0.68 goals vs xG plus +0.00 GSAx of save luck = +0.68 total. This grades luck, not skill — C is neutral, A is very lucky.
NJD Finishing +0.00 goals vs xG plus -0.68 GSAx of save luck = -0.68 total. This grades luck, not skill — C is neutral, A is very lucky.
Gave up 22 rush shots worth 2.16 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
2 goals on 34 rush shots worth 2.17 xG.
2-for-5 on the power play (40%) on 1.00 PP xG.
2G 1A in 25:17 — the game's first star.
Arseny Gritsyuk's wrist shot from the doorstep in the shootout swung the game.
Gave up 22 rush shots worth 2.16 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
2 goals on 34 rush shots worth 2.17 xG.
2-for-5 on the power play (40%) on 1.00 PP xG.
2G 1A in 25:17 — the game's first star.
The Devils controlled 56% of expected goals (3.00–2.32) and won 4-3 in a shootout — result matched process.
NJD latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 8th-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
21 games with more rest than the opponent · 21 with fewer · 41 even.
6 games in 9 days with 2,710 travel miles
Jan 23 – Jan 31
6 games in 12 days with 5,415 travel miles
Dec 27 – Jan 7
6 games in 11 days with 3,947 travel miles
Feb 13 – Feb 23
Tighten neutral-zone structure and keep D gaps closed on entries.
Keep sending traffic — the rebound game traveled.