Morning report · executive brief

New York Rangers

◆ By the ModelThu, Nov 5Latest file · Tue, Nov 32026-27As of Wed, Oct 7

One page on where Rangersactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.

Executive summary

Last time out (Tue, Nov 3): STL 1 - 3 NYR — a win over the Blues.

The model's top flag from that game: dangerous off the rush — 2 goals on 31 rush shots worth 3.18 xG.

Next opponent
Last game report card · STL @ NYR · Tue, Nov 3
Graded vs a league-average game

Report card

DimensionSTLNYR
Offense
▸Basis

STL Created 2.92 xG against a ~2.70 league-average game; 1 high-danger shots (0.22 xG) and 27 rush shots (2.34 xG).

NYR Created 5.18 xG against a ~2.70 league-average game; 6 high-danger shots (2.54 xG) and 31 rush shots (3.18 xG).

B-
80
A+
100
Defense
▸Basis

STL Allowed 5.18 xG against a ~2.70 league-average game; conceded 6 high-danger shots (2.54 xG) and 31 rush shots (3.18 xG).

NYR Allowed 2.92 xG against a ~2.70 league-average game; conceded 1 high-danger shots (0.22 xG) and 27 rush shots (2.34 xG).

F
35
C-
70
Transition
▸Basis

STL Rush shots 27–31, rush xG 2.34–3.18 (rush-based; public data has no zone entries).

NYR Rush shots 31–27, rush xG 3.18–2.34 (rush-based; public data has no zone entries).

D
65
B
85
Special teams
▸Basis

STL 0-for-6 on the power play (0%; league ≈21%) with 0.97 PP xG.

NYR 0-for-3 on the power play (0%; league ≈21%) with 1.36 PP xG.

F
54
D
66
Goaltending
▸Basis

STL +3.18 goals saved above expected on 30 shots against.

NYR +1.92 goals saved above expected on 33 shots against.

A+
100
A
94
Discipline
▸Basis

STL Took 3 penalties for 6 PIM vs 6 for 12 on the other side.

NYR Took 6 penalties for 12 PIM vs 3 for 6 on the other side.

A-
90
D-
60
Luck

Grades bounces, not skill — C is neutral

▸Basis

STL Finishing -1.92 goals vs xG plus +3.18 GSAx of save luck = +1.26 total. This grades luck, not skill — C is neutral, A is very lucky.

NYR Finishing -2.18 goals vs xG plus +1.92 GSAx of save luck = -0.26 total. This grades luck, not skill — C is neutral, A is very lucky.

B
85
C
73
Source · NHL play-by-play · xG engine · luck graded separately
Five critical insights
STRENGTHNYR

Dangerous off the rush

2 goals on 31 rush shots worth 3.18 xG.

LUCKNYR

Cold finishing night

Scored 3 on 5.18 xG — -2.18 vs expected. The looks were there; the finish will come back.

WARNINGNYR

Rush defense leaked all night

Gave up 27 rush shots worth 2.34 xG (0 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

STRENGTHNYR

D. Garand tilted the crease

D. Garand stopped 32 of 33 (0.970), +1.92 goals above expected.

STRENGTHNYR

Won on the merits

The Rangers controlled 64% of expected goals (5.18–2.92) and won 3-1 — result matched process.

Warning signs
WARNINGNYR

Rush defense leaked all night

Gave up 27 rush shots worth 2.34 xG (0 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

WARNINGNYR

Paraded to the penalty box

Took 6 penalties for 12 minutes (opponent: 3 for 6).

Cut the stick infractions — the penalty differential is a controllable.

Positive trends
STRENGTHNYR

Dangerous off the rush

2 goals on 31 rush shots worth 3.18 xG.

STRENGTHNYR

D. Garand tilted the crease

D. Garand stopped 32 of 33 (0.970), +1.92 goals above expected.

STRENGTHNYR

Won on the merits

The Rangers controlled 64% of expected goals (5.18–2.92) and won 3-1 — result matched process.

Grade trends · last graded games
OffenseA+avg 81▲ IMPROVING
DefenseC-avg 50▲ IMPROVING
TransitionBavg 68▲ IMPROVING
Special teamsDavg 74▼ DECLINING
GoaltendingAavg 67▲ IMPROVING
DisciplineD-avg 63→ FLAT
LuckCavg 63▲ IMPROVING

NYR latest graded game vs the average of its prior graded games

Schedule load · logistics

How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.

Logistics, not talent

Schedule load

DEPTH
Load index
19/ 100 · pctile vs league

The 26th-heaviest schedule in the league — 84 games, 1.3 days average rest.

Total travel
38,449
road miles flown
11
Back-to-backs
2 games, 0 days off
16
3-in-4s
3 games / 4 nights
15
4-in-6s
4 games / 6 nights
4
Longest road trip
3,559 mi
Rest-days distribution
0d11
1d51
2d14
3+d7

Nights of rest before each game · 0 days = red, 3+ = green

Rest advantage

23 games with more rest than the opponent · 26 with fewer · 32 even.

Hardest stretches
  • 6 games in 11 days with 5,469 travel miles

    Mar 6 – Mar 16

  • 6 games in 12 days with 6,249 travel miles

    Dec 29 – Jan 9

  • 6 games in 12 days with 5,984 travel miles

    Nov 5 – Nov 16

Source · NHL schedule · arena coordinates · rest & travel model
Recommended actions
  1. 01

    Tighten neutral-zone structure and keep D gaps closed on entries.

    Rush defense leaked all nightcoach
  2. 02

    Cut the stick infractions — the penalty differential is a controllable.

    Paraded to the penalty boxcoachgm
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