Dangerous off the rush
2 goals on 31 rush shots worth 3.18 xG.
One page on where Rangersactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Tue, Nov 3): STL 1 - 3 NYR — a win over the Blues.
The model's top flag from that game: dangerous off the rush — 2 goals on 31 rush shots worth 3.18 xG.
STL Created 2.92 xG against a ~2.70 league-average game; 1 high-danger shots (0.22 xG) and 27 rush shots (2.34 xG).
NYR Created 5.18 xG against a ~2.70 league-average game; 6 high-danger shots (2.54 xG) and 31 rush shots (3.18 xG).
STL Allowed 5.18 xG against a ~2.70 league-average game; conceded 6 high-danger shots (2.54 xG) and 31 rush shots (3.18 xG).
NYR Allowed 2.92 xG against a ~2.70 league-average game; conceded 1 high-danger shots (0.22 xG) and 27 rush shots (2.34 xG).
STL Rush shots 27–31, rush xG 2.34–3.18 (rush-based; public data has no zone entries).
NYR Rush shots 31–27, rush xG 3.18–2.34 (rush-based; public data has no zone entries).
STL 0-for-6 on the power play (0%; league ≈21%) with 0.97 PP xG.
NYR 0-for-3 on the power play (0%; league ≈21%) with 1.36 PP xG.
STL +3.18 goals saved above expected on 30 shots against.
NYR +1.92 goals saved above expected on 33 shots against.
STL Took 3 penalties for 6 PIM vs 6 for 12 on the other side.
NYR Took 6 penalties for 12 PIM vs 3 for 6 on the other side.
Grades bounces, not skill — C is neutral
STL Finishing -1.92 goals vs xG plus +3.18 GSAx of save luck = +1.26 total. This grades luck, not skill — C is neutral, A is very lucky.
NYR Finishing -2.18 goals vs xG plus +1.92 GSAx of save luck = -0.26 total. This grades luck, not skill — C is neutral, A is very lucky.
2 goals on 31 rush shots worth 3.18 xG.
Scored 3 on 5.18 xG — -2.18 vs expected. The looks were there; the finish will come back.
Gave up 27 rush shots worth 2.34 xG (0 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
D. Garand stopped 32 of 33 (0.970), +1.92 goals above expected.
The Rangers controlled 64% of expected goals (5.18–2.92) and won 3-1 — result matched process.
Gave up 27 rush shots worth 2.34 xG (0 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
Took 6 penalties for 12 minutes (opponent: 3 for 6).
Cut the stick infractions — the penalty differential is a controllable.
2 goals on 31 rush shots worth 3.18 xG.
D. Garand stopped 32 of 33 (0.970), +1.92 goals above expected.
The Rangers controlled 64% of expected goals (5.18–2.92) and won 3-1 — result matched process.
NYR latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 26th-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
23 games with more rest than the opponent · 26 with fewer · 32 even.
6 games in 11 days with 5,469 travel miles
Mar 6 – Mar 16
6 games in 12 days with 6,249 travel miles
Dec 29 – Jan 9
6 games in 12 days with 5,984 travel miles
Nov 5 – Nov 16
Tighten neutral-zone structure and keep D gaps closed on entries.
Cut the stick infractions — the penalty differential is a controllable.