Dangerous off the rush
2 goals on 25 rush shots worth 2.96 xG.
One page on where Penguinsactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Tue, Nov 3): VGK 3 - 2 PIT — a loss to the Golden Knights.
The model's top flag from that game: dangerous off the rush — 2 goals on 25 rush shots worth 2.96 xG.
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
VGK Created 2.85 xG against a ~2.70 league-average game; 5 high-danger shots (1.25 xG) and 21 rush shots (2.51 xG).
PIT Created 3.75 xG against a ~2.70 league-average game; 4 high-danger shots (1.29 xG) and 25 rush shots (2.96 xG).
VGK Allowed 3.75 xG against a ~2.70 league-average game; conceded 4 high-danger shots (1.29 xG) and 25 rush shots (2.96 xG).
PIT Allowed 2.85 xG against a ~2.70 league-average game; conceded 5 high-danger shots (1.25 xG) and 21 rush shots (2.51 xG).
VGK Rush shots 21–25, rush xG 2.51–2.96 (rush-based; public data has no zone entries).
PIT Rush shots 25–21, rush xG 2.96–2.51 (rush-based; public data has no zone entries).
VGK 2-for-4 on the power play (50%; league ≈21%) with 0.96 PP xG.
PIT 0-for-6 on the power play (0%; league ≈21%) with 0.81 PP xG.
VGK +1.75 goals saved above expected on 25 shots against.
PIT -0.15 goals saved above expected on 23 shots against.
VGK Took 6 penalties for 12 PIM vs 4 for 8 on the other side.
PIT Took 4 penalties for 8 PIM vs 6 for 12 on the other side.
Grades bounces, not skill — C is neutral
VGK Finishing +0.15 goals vs xG plus +1.75 GSAx of save luck = +1.90 total. This grades luck, not skill — C is neutral, A is very lucky.
PIT Finishing -1.75 goals vs xG plus -0.15 GSAx of save luck = -1.90 total. This grades luck, not skill — C is neutral, A is very lucky.
2 goals on 25 rush shots worth 2.96 xG.
Gave up 21 rush shots worth 2.51 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
2 goals on 4 high-danger shots (50% conversion on 1.29 xG).
Scored 2 on 3.75 xG — -1.75 vs expected. The looks were there; the finish will come back.
0-for-6 with the man advantage on 0.81 PP xG.
Rework PP entries and get a body to the net-front.
Gave up 21 rush shots worth 2.51 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
0-for-6 with the man advantage on 0.81 PP xG.
Rework PP entries and get a body to the net-front.
The Penguins controlled 57% of expected goals (3.75 to 2.85) and still lost — the process was there, the finish wasn't.
Change nothing structurally — this loss was variance, not process.
2 goals on 25 rush shots worth 2.96 xG.
2 goals on 4 high-danger shots (50% conversion on 1.29 xG).
PIT latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 9th-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
26 games with more rest than the opponent · 29 with fewer · 28 even.
6 games in 12 days with 4,737 travel miles
Nov 3 – Nov 14
6 games in 10 days with 3,080 travel miles
Feb 28 – Mar 9
6 games in 10 days with 2,514 travel miles
Nov 19 – Nov 28
Tighten neutral-zone structure and keep D gaps closed on entries.
Rework PP entries and get a body to the net-front.
Change nothing structurally — this loss was variance, not process.