Morning report · executive brief

Pittsburgh Penguins

◆ By the ModelWed, Nov 4Latest file · Tue, Nov 32026-27As of Wed, Oct 7

One page on where Penguinsactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.

Executive summary

Last time out (Tue, Nov 3): VGK 3 - 2 PIT — a loss to the Golden Knights.

The model's top flag from that game: dangerous off the rush — 2 goals on 25 rush shots worth 2.96 xG.

Season complete · final ledger
97
Games filed
47
Wins (all)
50
Losses (all)
341
Goals for
317
Goals against

No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses

Last game report card · VGK @ PIT · Tue, Nov 3
Graded vs a league-average game

Report card

DimensionVGKPIT
Offense
▸Basis

VGK Created 2.85 xG against a ~2.70 league-average game; 5 high-danger shots (1.25 xG) and 21 rush shots (2.51 xG).

PIT Created 3.75 xG against a ~2.70 league-average game; 4 high-danger shots (1.29 xG) and 25 rush shots (2.96 xG).

B
84
A
95
Defense
▸Basis

VGK Allowed 3.75 xG against a ~2.70 league-average game; conceded 4 high-danger shots (1.29 xG) and 25 rush shots (2.96 xG).

PIT Allowed 2.85 xG against a ~2.70 league-average game; conceded 5 high-danger shots (1.25 xG) and 21 rush shots (2.51 xG).

F
55
D
66
Transition
▸Basis

VGK Rush shots 21–25, rush xG 2.51–2.96 (rush-based; public data has no zone entries).

PIT Rush shots 25–21, rush xG 2.96–2.51 (rush-based; public data has no zone entries).

D+
68
B-
82
Special teams
▸Basis

VGK 2-for-4 on the power play (50%; league ≈21%) with 0.96 PP xG.

PIT 0-for-6 on the power play (0%; league ≈21%) with 0.81 PP xG.

A+
100
F
53
Goaltending
▸Basis

VGK +1.75 goals saved above expected on 25 shots against.

PIT -0.15 goals saved above expected on 23 shots against.

A
93
C
74
Discipline
▸Basis

VGK Took 6 penalties for 12 PIM vs 4 for 8 on the other side.

PIT Took 4 penalties for 8 PIM vs 6 for 12 on the other side.

D
65
B
85
Luck

Grades bounces, not skill — C is neutral

▸Basis

VGK Finishing +0.15 goals vs xG plus +1.75 GSAx of save luck = +1.90 total. This grades luck, not skill — C is neutral, A is very lucky.

PIT Finishing -1.75 goals vs xG plus -0.15 GSAx of save luck = -1.90 total. This grades luck, not skill — C is neutral, A is very lucky.

A-
90
D-
60
Source · NHL play-by-play · xG engine · luck graded separately
Five critical insights
STRENGTHPIT

Dangerous off the rush

2 goals on 25 rush shots worth 2.96 xG.

WARNINGPIT

Rush defense leaked all night

Gave up 21 rush shots worth 2.51 xG (2 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

STRENGTHPIT

Clinical in the slot

2 goals on 4 high-danger shots (50% conversion on 1.29 xG).

LUCKPIT

Cold finishing night

Scored 2 on 3.75 xG — -1.75 vs expected. The looks were there; the finish will come back.

WARNINGPIT

Power play came up empty

0-for-6 with the man advantage on 0.81 PP xG.

Rework PP entries and get a body to the net-front.

Warning signs
WARNINGPIT

Rush defense leaked all night

Gave up 21 rush shots worth 2.51 xG (2 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

WARNINGPIT

Power play came up empty

0-for-6 with the man advantage on 0.81 PP xG.

Rework PP entries and get a body to the net-front.

WARNINGPIT

Deserved a better fate

The Penguins controlled 57% of expected goals (3.75 to 2.85) and still lost — the process was there, the finish wasn't.

Change nothing structurally — this loss was variance, not process.

Positive trends
STRENGTHPIT

Dangerous off the rush

2 goals on 25 rush shots worth 2.96 xG.

STRENGTHPIT

Clinical in the slot

2 goals on 4 high-danger shots (50% conversion on 1.29 xG).

Grade trends · last graded games
OffenseAavg 94→ FLAT
DefenseDavg 54▲ IMPROVING
TransitionB-avg 74▲ IMPROVING
Special teamsFavg 65▼ DECLINING
GoaltendingCavg 75→ FLAT
DisciplineBavg 78▲ IMPROVING
LuckD-avg 69▼ DECLINING

PIT latest graded game vs the average of its prior graded games

Schedule load · logistics

How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.

Logistics, not talent

Schedule load

STRONG
Load index
74/ 100 · pctile vs league

The 9th-heaviest schedule in the league — 84 games, 1.3 days average rest.

Total travel
31,480
road miles flown
15
Back-to-backs
2 games, 0 days off
18
3-in-4s
3 games / 4 nights
15
4-in-6s
4 games / 6 nights
6
Longest road trip
4,035 mi
Rest-days distribution
0d15
1d42
2d20
3+d6

Nights of rest before each game · 0 days = red, 3+ = green

Rest advantage

26 games with more rest than the opponent · 29 with fewer · 28 even.

Hardest stretches
  • 6 games in 12 days with 4,737 travel miles

    Nov 3 – Nov 14

  • 6 games in 10 days with 3,080 travel miles

    Feb 28 – Mar 9

  • 6 games in 10 days with 2,514 travel miles

    Nov 19 – Nov 28

Source · NHL schedule · arena coordinates · rest & travel model
Recommended actions
  1. 01

    Tighten neutral-zone structure and keep D gaps closed on entries.

    Rush defense leaked all nightcoach
  2. 02

    Rework PP entries and get a body to the net-front.

    Power play came up emptycoach
  3. 03

    Change nothing structurally — this loss was variance, not process.

    Deserved a better fatecoachgm
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