Rush defense leaked all night
Gave up 25 rush shots worth 2.96 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
One page on where Golden Knightsactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Tue, Nov 3): VGK 3 - 2 PIT — a win over the Penguins.
The model's top flag from that game: rush defense leaked all night — Gave up 25 rush shots worth 2.96 xG (2 goals) — transition gaps were there every period.
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
VGK Created 2.85 xG against a ~2.70 league-average game; 5 high-danger shots (1.25 xG) and 21 rush shots (2.51 xG).
PIT Created 3.75 xG against a ~2.70 league-average game; 4 high-danger shots (1.29 xG) and 25 rush shots (2.96 xG).
VGK Allowed 3.75 xG against a ~2.70 league-average game; conceded 4 high-danger shots (1.29 xG) and 25 rush shots (2.96 xG).
PIT Allowed 2.85 xG against a ~2.70 league-average game; conceded 5 high-danger shots (1.25 xG) and 21 rush shots (2.51 xG).
VGK Rush shots 21–25, rush xG 2.51–2.96 (rush-based; public data has no zone entries).
PIT Rush shots 25–21, rush xG 2.96–2.51 (rush-based; public data has no zone entries).
VGK 2-for-4 on the power play (50%; league ≈21%) with 0.96 PP xG.
PIT 0-for-6 on the power play (0%; league ≈21%) with 0.81 PP xG.
VGK +1.75 goals saved above expected on 25 shots against.
PIT -0.15 goals saved above expected on 23 shots against.
VGK Took 6 penalties for 12 PIM vs 4 for 8 on the other side.
PIT Took 4 penalties for 8 PIM vs 6 for 12 on the other side.
Grades bounces, not skill — C is neutral
VGK Finishing +0.15 goals vs xG plus +1.75 GSAx of save luck = +1.90 total. This grades luck, not skill — C is neutral, A is very lucky.
PIT Finishing -1.75 goals vs xG plus -0.15 GSAx of save luck = -1.90 total. This grades luck, not skill — C is neutral, A is very lucky.
Gave up 25 rush shots worth 2.96 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
2 goals on 21 rush shots worth 2.51 xG.
The Golden Knights took it 3-2 with only 43% of expected goals (2.85–3.75).
2-for-4 on the power play (50%) on 0.96 PP xG.
A. Hill stopped 23 of 25 (0.920), +1.75 goals above expected.
Gave up 25 rush shots worth 2.96 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
2 goals on 21 rush shots worth 2.51 xG.
2-for-4 on the power play (50%) on 0.96 PP xG.
A. Hill stopped 23 of 25 (0.920), +1.75 goals above expected.
VGK latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 31st-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
23 games with more rest than the opponent · 18 with fewer · 41 even.
6 games in 10 days with 4,452 travel miles
Oct 6 – Oct 15
6 games in 12 days with 5,784 travel miles
Jan 9 – Jan 20
6 games in 10 days with 4,054 travel miles
Dec 26 – Jan 4
Tighten neutral-zone structure and keep D gaps closed on entries.