Morning report · executive brief

Boston Bruins

◆ By the ModelWed, Nov 4Latest file · Mon, Nov 22026-27As of Wed, Oct 7

One page on where Bruinsactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.

Executive summary

Last time out (Mon, Nov 2): VGK 2 - 3 BOS (SO) — a shootout win over the Golden Knights.

The model's top flag from that game: dangerous off the rush — 2 goals on 34 rush shots worth 3.01 xG.

Season complete · final ledger
99
Games filed
56
Wins (all)
43
Losses (all)
328
Goals for
292
Goals against

No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses

Last game report card · VGK @ BOS · Mon, Nov 2
Graded vs a league-average game

Report card

DimensionVGKBOS
Offense
▸Basis

VGK Created 3.11 xG against a ~2.70 league-average game; 4 high-danger shots (0.91 xG) and 19 rush shots (1.64 xG).

BOS Created 3.74 xG against a ~2.70 league-average game; 5 high-danger shots (1.00 xG) and 34 rush shots (3.01 xG).

B-
82
A
94
Defense
▸Basis

VGK Allowed 3.74 xG against a ~2.70 league-average game; conceded 5 high-danger shots (1.00 xG) and 34 rush shots (3.01 xG).

BOS Allowed 3.11 xG against a ~2.70 league-average game; conceded 4 high-danger shots (0.91 xG) and 19 rush shots (1.64 xG).

F
56
D+
68
Transition
▸Basis

VGK Rush shots 19–34, rush xG 1.64–3.01 (rush-based; public data has no zone entries).

BOS Rush shots 34–19, rush xG 3.01–1.64 (rush-based; public data has no zone entries).

F
54
A
96
Special teams
▸Basis

VGK 1-for-3 on the power play (33%; league ≈21%) with 0.58 PP xG.

BOS 1-for-3 on the power play (33%; league ≈21%) with 1.39 PP xG.

B+
89
A+
100
Goaltending
▸Basis

VGK +1.74 goals saved above expected on 27 shots against.

BOS +1.11 goals saved above expected on 23 shots against.

A-
92
B
86
Discipline
▸Basis

VGK Took 4 penalties for 19 PIM vs 3 for 6 on the other side.

BOS Took 3 penalties for 6 PIM vs 4 for 19 on the other side.

F
42
A+
100
Luck

Grades bounces, not skill — C is neutral

▸Basis

VGK Finishing -1.11 goals vs xG plus +1.74 GSAx of save luck = +0.63 total. This grades luck, not skill — C is neutral, A is very lucky.

BOS Finishing -1.74 goals vs xG plus +1.11 GSAx of save luck = -0.63 total. This grades luck, not skill — C is neutral, A is very lucky.

B-
80
C-
70
Source · NHL play-by-play · xG engine · luck graded separately
Five critical insights
STRENGTHBOS

Dangerous off the rush

2 goals on 34 rush shots worth 3.01 xG.

WARNINGBOS

Rush defense leaked all night

Gave up 19 rush shots worth 1.64 xG (1 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

STRENGTHBOS

Clinical in the slot

2 goals on 5 high-danger shots (40% conversion on 1.00 xG).

LUCKBOS

Cold finishing night

Scored 2 on 3.74 xG — -1.74 vs expected. The looks were there; the finish will come back.

STRENGTHBOS

Power play cashed in

1-for-3 on the power play (33%) on 1.39 PP xG.

Warning signs
WARNINGBOS

Rush defense leaked all night

Gave up 19 rush shots worth 1.64 xG (1 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

Positive trends
STRENGTHBOS

Dangerous off the rush

2 goals on 34 rush shots worth 3.01 xG.

STRENGTHBOS

Clinical in the slot

2 goals on 5 high-danger shots (40% conversion on 1.00 xG).

STRENGTHBOS

Power play cashed in

1-for-3 on the power play (33%) on 1.39 PP xG.

STRENGTHBOS

Won the discipline battle

Just 3 penalties for 6 minutes vs 4 for 19 on the other side.

Grade trends · last graded games
OffenseAavg 86▲ IMPROVING
DefenseD+avg 54▲ IMPROVING
TransitionAavg 68▲ IMPROVING
Special teamsA+avg 68▲ IMPROVING
GoaltendingBavg 77▲ IMPROVING
DisciplineA+avg 68▲ IMPROVING
LuckC-avg 74▼ DECLINING

BOS latest graded game vs the average of its prior graded games

Schedule load · logistics

How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.

Logistics, not talent

Schedule load

DEPTH
Load index
36/ 100 · pctile vs league

The 21st-heaviest schedule in the league — 84 games, 1.3 days average rest.

Total travel
40,713
road miles flown
14
Back-to-backs
2 games, 0 days off
13
3-in-4s
3 games / 4 nights
13
4-in-6s
4 games / 6 nights
4
Longest road trip
4,277 mi
Rest-days distribution
0d14
1d42
2d20
3+d7

Nights of rest before each game · 0 days = red, 3+ = green

Rest advantage

23 games with more rest than the opponent · 25 with fewer · 34 even.

Hardest stretches
  • 6 games in 11 days with 5,379 travel miles

    Feb 15 – Feb 25

  • 6 games in 11 days with 5,152 travel miles

    Jan 18 – Jan 28

  • 6 games in 13 days with 5,826 travel miles

    Oct 10 – Oct 22

Source · NHL schedule · arena coordinates · rest & travel model
Recommended actions
  1. 01

    Tighten neutral-zone structure and keep D gaps closed on entries.

    Rush defense leaked all nightcoach
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