Rush defense leaked all night
Gave up 25 rush shots worth 2.64 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
One page on where Hurricanesactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Tue, Nov 3): CAR 1 - 4 NSH — a loss to the Predators.
The model's top flag from that game: rush defense leaked all night — Gave up 25 rush shots worth 2.64 xG (4 goals) — transition gaps were there every period.
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
CAR Created 3.80 xG against a ~2.70 league-average game; 3 high-danger shots (0.59 xG) and 35 rush shots (2.88 xG).
NSH Created 3.36 xG against a ~2.70 league-average game; 4 high-danger shots (1.34 xG) and 25 rush shots (2.64 xG).
CAR Allowed 3.36 xG against a ~2.70 league-average game; conceded 4 high-danger shots (1.34 xG) and 25 rush shots (2.64 xG).
NSH Allowed 3.80 xG against a ~2.70 league-average game; conceded 3 high-danger shots (0.59 xG) and 35 rush shots (2.88 xG).
CAR Rush shots 35–25, rush xG 2.88–2.64 (rush-based; public data has no zone entries).
NSH Rush shots 25–35, rush xG 2.64–2.88 (rush-based; public data has no zone entries).
CAR 0-for-2 on the power play (0%; league ≈21%) with 1.09 PP xG.
NSH 0-for-2 on the power play (0%; league ≈21%) with 1.07 PP xG.
CAR +0.36 goals saved above expected on 19 shots against.
NSH +2.80 goals saved above expected on 30 shots against.
CAR Took 2 penalties for 4 PIM vs 2 for 4 on the other side.
NSH Took 2 penalties for 4 PIM vs 2 for 4 on the other side.
Grades bounces, not skill — C is neutral
CAR Finishing -2.80 goals vs xG plus +0.36 GSAx of save luck = -2.44 total. This grades luck, not skill — C is neutral, A is very lucky.
NSH Finishing +0.64 goals vs xG plus +2.80 GSAx of save luck = +3.44 total. This grades luck, not skill — C is neutral, A is very lucky.
Gave up 25 rush shots worth 2.64 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
Scored 1 on 3.80 xG — -2.80 vs expected. The looks were there; the finish will come back.
1 goals on 35 rush shots worth 2.88 xG.
Single-game PDO of 0.940 — the bounces went against them tonight.
Gave up 25 rush shots worth 2.64 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
1 goals on 35 rush shots worth 2.88 xG.
CAR latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 24th-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
16 games with more rest than the opponent · 20 with fewer · 46 even.
6 games in 14 days with 6,373 travel miles
Nov 1 – Nov 14
6 games in 11 days with 3,840 travel miles
Oct 17 – Oct 27
6 games in 10 days with 2,765 travel miles
Oct 2 – Oct 11
Tighten neutral-zone structure and keep D gaps closed on entries.