Backcheck
Morning report · executive brief

Dallas Stars

By the ModelMon, Sep 21Latest file · Sat, Sep 192025-26last seasonAs of Sun, Sep 20
Executive summary

Last time out (Sat, Sep 19): DAL 2 - 1 STL — a win over the Blues.

The model's top flag from that game: dangerous off the rush — 2 goals on 20 rush shots worth 2.08 xG.

Stars: a balanced team (48.2% 5v5 xG) with league-average goaltending, flagged for regression (2 signals).

Season complete · final ledger
83
Games filed
51
Wins (all)
32
Losses (all)
281
Goals for
227
Goals against

No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses

Last game report card · DAL @ STL · Sat, Sep 19
Graded vs a league-average game

Report card

DimensionDALSTL
Offense
Basis

DAL Created 2.75 xG against a ~2.70 league-average game; 3 high-danger shots (0.63 xG) and 20 rush shots (2.08 xG).

STL Created 2.95 xG against a ~2.70 league-average game; 3 high-danger shots (0.67 xG) and 20 rush shots (2.06 xG).

C+
79
B-
81
Defense
Basis

DAL Allowed 2.95 xG against a ~2.70 league-average game; conceded 3 high-danger shots (0.67 xG) and 20 rush shots (2.06 xG).

STL Allowed 2.75 xG against a ~2.70 league-average game; conceded 3 high-danger shots (0.63 xG) and 20 rush shots (2.08 xG).

D+
69
C-
71
Transition
Basis

DAL Rush shots 20–20, rush xG 2.08–2.06 (rush-based; public data has no zone entries).

STL Rush shots 20–20, rush xG 2.06–2.08 (rush-based; public data has no zone entries).

C
75
C
75
Special teams
Basis

DAL 0-for-4 on the power play (0%; league ≈21%) with 0.78 PP xG.

STL 0-for-3 on the power play (0%; league ≈21%) with 0.40 PP xG.

F
56
F
53
Goaltending
Basis

DAL +1.95 goals saved above expected on 24 shots against.

STL +0.75 goals saved above expected on 28 shots against.

A
94
B-
82
Discipline
Basis

DAL Took 5 penalties for 16 PIM vs 6 for 18 on the other side.

STL Took 6 penalties for 18 PIM vs 5 for 16 on the other side.

B-
80
C-
70
Luck

Grades bounces, not skill — C is neutral

Basis

DAL Finishing -0.75 goals vs xG plus +1.95 GSAx of save luck = +1.20 total. This grades luck, not skill — C is neutral, A is very lucky.

STL Finishing -1.95 goals vs xG plus +0.75 GSAx of save luck = -1.20 total. This grades luck, not skill — C is neutral, A is very lucky.

B
85
D
65
Source · NHL play-by-play · xG engine · luck graded separately
Five critical insights
STRENGTHDALfancoach

Dangerous off the rush

2 goals on 20 rush shots worth 2.08 xG.

70
IMP
WARNINGDALfancoach

Rush defense leaked all night

Gave up 20 rush shots worth 2.06 xG (1 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

68
IMP
STRENGTHDALfancoach

B. Halverson tilted the crease

B. Halverson stopped 12 of 12 (1.000), +1.47 goals above expected.

55
IMP
TACTICALDALfan

The moment it turned

Jack Becker's wrist shot from the high slot in P2 swung the game.

52
IMP
WARNINGDALfancoach

Power play came up empty

0-for-4 with the man advantage on 0.78 PP xG.

Rework PP entries and get a body to the net-front.

49
IMP
Warning signs
WARNINGDALfancoach

Rush defense leaked all night

Gave up 20 rush shots worth 2.06 xG (1 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

68
IMP
WARNINGDALfancoach

Power play came up empty

0-for-4 with the man advantage on 0.78 PP xG.

Rework PP entries and get a body to the net-front.

49
IMP
Positive trends
STRENGTHDALfancoach

Dangerous off the rush

2 goals on 20 rush shots worth 2.08 xG.

70
IMP
STRENGTHDALfancoach

B. Halverson tilted the crease

B. Halverson stopped 12 of 12 (1.000), +1.47 goals above expected.

55
IMP
Grade trends · last graded games
OffenseC+avg 79 FLAT
DefenseD+avg 54 IMPROVING
TransitionCavg 58 IMPROVING
Special teamsFavg 82 DECLINING
GoaltendingAavg 83 IMPROVING
DisciplineB-avg 75 IMPROVING
LuckBavg 83 FLAT

DAL latest graded game vs the average of its prior graded games

Regression watch
  • PDO 1.024 — running hot at 5v5; expect negative regression.
  • Team finishing is +8 goals above xG — shooting luck likely to cool.
Schedule load · logistics

How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.

Logistics, not talent

Schedule load

ELITE
Load index
97/ 100 · pctile vs league

The 2nd-heaviest schedule in the league84 games, 1.3 days average rest.

Total travel
48,494
road miles flown
13
Back-to-backs
2 games, 0 days off
16
3-in-4s
3 games / 4 nights
15
4-in-6s
4 games / 6 nights
5
Longest road trip
2,456 mi
Rest-days distribution
0d13
1d45
2d20
3+d5

Nights of rest before each game · 0 days = red, 3+ = green

Rest advantage

18 games with more rest than the opponent · 19 with fewer · 46 even.

Hardest stretches
  • 6 games in 9 days with 3,476 travel miles

    Apr 2Apr 10

  • 6 games in 11 days with 4,596 travel miles

    Jan 4Jan 14

  • 6 games in 11 days with 4,387 travel miles

    Mar 3Mar 13

Source · NHL schedule · arena coordinates · rest & travel model
Recommended actions
  1. 01

    Tighten neutral-zone structure and keep D gaps closed on entries.

    Rush defense leaked all nightcoach
  2. 02

    Rework PP entries and get a body to the net-front.

    Power play came up emptycoach
By the ModelCommitted game files + rankings sidecarSections print only when the underlying data exists