Rush defense leaked all night
Gave up 29 rush shots worth 2.72 xG (5 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
One page on where Starsactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Tue, Nov 3): DAL 6 - 5 WSH — a win over the Capitals.
The model's top flag from that game: rush defense leaked all night — Gave up 29 rush shots worth 2.72 xG (5 goals) — transition gaps were there every period.
DAL Created 3.18 xG against a ~2.70 league-average game; 7 high-danger shots (1.42 xG) and 23 rush shots (2.38 xG).
WSH Created 2.90 xG against a ~2.70 league-average game; 1 high-danger shots (0.19 xG) and 29 rush shots (2.72 xG).
DAL Allowed 2.90 xG against a ~2.70 league-average game; conceded 1 high-danger shots (0.19 xG) and 29 rush shots (2.72 xG).
WSH Allowed 3.18 xG against a ~2.70 league-average game; conceded 7 high-danger shots (1.42 xG) and 23 rush shots (2.38 xG).
DAL Rush shots 23–29, rush xG 2.38–2.72 (rush-based; public data has no zone entries).
WSH Rush shots 29–23, rush xG 2.72–2.38 (rush-based; public data has no zone entries).
DAL 1-for-2 on the power play (50%; league ≈21%) with 0.44 PP xG.
WSH 2-for-3 on the power play (67%; league ≈21%) with 0.35 PP xG.
DAL -2.10 goals saved above expected on 25 shots against.
WSH -2.82 goals saved above expected on 22 shots against.
DAL Took 3 penalties for 6 PIM vs 2 for 4 on the other side.
WSH Took 2 penalties for 4 PIM vs 3 for 6 on the other side.
Grades bounces, not skill — C is neutral
DAL Finishing +2.82 goals vs xG plus -2.10 GSAx of save luck = +0.72 total. This grades luck, not skill — C is neutral, A is very lucky.
WSH Finishing +2.10 goals vs xG plus -2.82 GSAx of save luck = -0.72 total. This grades luck, not skill — C is neutral, A is very lucky.
Gave up 29 rush shots worth 2.72 xG (5 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
4 goals on 23 rush shots worth 2.38 xG.
Scored 6 on 3.18 xG — +2.82 above expected. Shooting luck like that regresses.
J. Oettinger allowed 5 on 25 shots (0.800) — 2.10 goals worse than expected.
Reassess the crease rotation before the next start.
0-for-7 on high-danger chances worth 1.42 xG — that conversion rate won't stay at zero.
Gave up 29 rush shots worth 2.72 xG (5 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
J. Oettinger allowed 5 on 25 shots (0.800) — 2.10 goals worse than expected.
Reassess the crease rotation before the next start.
4 goals on 23 rush shots worth 2.38 xG.
3G 1A in 17:05 — the game's first star.
DAL latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 2nd-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
18 games with more rest than the opponent · 19 with fewer · 46 even.
6 games in 9 days with 3,476 travel miles
Apr 2 – Apr 10
6 games in 11 days with 4,596 travel miles
Jan 4 – Jan 14
6 games in 11 days with 4,387 travel miles
Mar 3 – Mar 13
Tighten neutral-zone structure and keep D gaps closed on entries.
Reassess the crease rotation before the next start.