Dangerous off the rush
2 goals on 29 rush shots worth 2.70 xG.
Last time out (Sat, Sep 19): CHI 2 - 3 MIN (OT) — an overtime win over the Blackhawks.
The model's top flag from that game: dangerous off the rush — 2 goals on 29 rush shots worth 2.70 xG.
Wild: a possession-driving team (67.9% 5v5 xG) with league-average goaltending.
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
CHI Created 1.84 xG against a ~2.70 league-average game; 2 high-danger shots (0.44 xG) and 18 rush shots (1.75 xG).
MIN Created 3.89 xG against a ~2.70 league-average game; 4 high-danger shots (0.82 xG) and 29 rush shots (2.70 xG).
CHI Allowed 3.89 xG against a ~2.70 league-average game; conceded 4 high-danger shots (0.82 xG) and 29 rush shots (2.70 xG).
MIN Allowed 1.84 xG against a ~2.70 league-average game; conceded 2 high-danger shots (0.44 xG) and 18 rush shots (1.75 xG).
CHI Rush shots 18–29, rush xG 1.75–2.70 (rush-based; public data has no zone entries).
MIN Rush shots 29–18, rush xG 2.70–1.75 (rush-based; public data has no zone entries).
CHI 0-for-4 on the power play (0%; league ≈21%) with 0.34 PP xG.
MIN 0-for-5 on the power play (0%; league ≈21%) with 0.55 PP xG.
CHI +0.89 goals saved above expected on 26 shots against.
MIN -0.16 goals saved above expected on 16 shots against.
CHI Took 5 penalties for 10 PIM vs 4 for 8 on the other side.
MIN Took 4 penalties for 8 PIM vs 5 for 10 on the other side.
Grades bounces, not skill — C is neutral
CHI Finishing +0.16 goals vs xG plus +0.89 GSAx of save luck = +1.05 total. This grades luck, not skill — C is neutral, A is very lucky.
MIN Finishing -0.89 goals vs xG plus -0.16 GSAx of save luck = -1.05 total. This grades luck, not skill — C is neutral, A is very lucky.
2 goals on 29 rush shots worth 2.70 xG.
Gave up 18 rush shots worth 1.75 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
The Wild controlled 68% of expected goals (3.89–1.84) and won 3-2 in overtime — result matched process.
0-for-5 with the man advantage on 0.55 PP xG.
Rework PP entries and get a body to the net-front.
Tyler Pitlick's deflection from a sharp angle in overtime swung the game.
Gave up 18 rush shots worth 1.75 xG (2 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
0-for-5 with the man advantage on 0.55 PP xG.
Rework PP entries and get a body to the net-front.
2 goals on 29 rush shots worth 2.70 xG.
The Wild controlled 68% of expected goals (3.89–1.84) and won 3-2 in overtime — result matched process.
2A in 23:51 — the game's first star.
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 20th-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
19 games with more rest than the opponent · 20 with fewer · 44 even.
6 games in 11 days with 4,480 travel miles
Nov 21 – Dec 1
6 games in 10 days with 3,526 travel miles
Feb 11 – Feb 20
6 games in 10 days with 3,491 travel miles
Oct 6 – Oct 15
Tighten neutral-zone structure and keep D gaps closed on entries.
Rework PP entries and get a body to the net-front.