Dangerous off the rush
5 goals on 29 rush shots worth 2.72 xG.
One page on where Capitalsactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Tue, Nov 3): DAL 6 - 5 WSH — a loss to the Stars.
The model's top flag from that game: dangerous off the rush — 5 goals on 29 rush shots worth 2.72 xG.
No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses
DAL Created 3.18 xG against a ~2.70 league-average game; 7 high-danger shots (1.42 xG) and 23 rush shots (2.38 xG).
WSH Created 2.90 xG against a ~2.70 league-average game; 1 high-danger shots (0.19 xG) and 29 rush shots (2.72 xG).
DAL Allowed 2.90 xG against a ~2.70 league-average game; conceded 1 high-danger shots (0.19 xG) and 29 rush shots (2.72 xG).
WSH Allowed 3.18 xG against a ~2.70 league-average game; conceded 7 high-danger shots (1.42 xG) and 23 rush shots (2.38 xG).
DAL Rush shots 23–29, rush xG 2.38–2.72 (rush-based; public data has no zone entries).
WSH Rush shots 29–23, rush xG 2.72–2.38 (rush-based; public data has no zone entries).
DAL 1-for-2 on the power play (50%; league ≈21%) with 0.44 PP xG.
WSH 2-for-3 on the power play (67%; league ≈21%) with 0.35 PP xG.
DAL -2.10 goals saved above expected on 25 shots against.
WSH -2.82 goals saved above expected on 22 shots against.
DAL Took 3 penalties for 6 PIM vs 2 for 4 on the other side.
WSH Took 2 penalties for 4 PIM vs 3 for 6 on the other side.
Grades bounces, not skill — C is neutral
DAL Finishing +2.82 goals vs xG plus -2.10 GSAx of save luck = +0.72 total. This grades luck, not skill — C is neutral, A is very lucky.
WSH Finishing +2.10 goals vs xG plus -2.82 GSAx of save luck = -0.72 total. This grades luck, not skill — C is neutral, A is very lucky.
5 goals on 29 rush shots worth 2.72 xG.
Gave up 23 rush shots worth 2.38 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
L. Thompson allowed 4 on 11 shots (0.636) — 2.41 goals worse than expected.
Reassess the crease rotation before the next start.
Scored 5 on 2.90 xG — +2.10 above expected. Shooting luck like that regresses.
2-for-3 on the power play (67%) on 0.35 PP xG.
Gave up 23 rush shots worth 2.38 xG (4 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
L. Thompson allowed 4 on 11 shots (0.636) — 2.41 goals worse than expected.
Reassess the crease rotation before the next start.
5 goals on 29 rush shots worth 2.72 xG.
2-for-3 on the power play (67%) on 0.35 PP xG.
C. Lindgren stopped all 6 high-danger shots he faced (100% HD save rate).
WSH latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 13th-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
21 games with more rest than the opponent · 20 with fewer · 42 even.
6 games in 11 days with 5,215 travel miles
Jan 2 – Jan 12
6 games in 10 days with 3,370 travel miles
Mar 1 – Mar 10
6 games in 13 days with 5,511 travel miles
Jan 22 – Feb 3
Tighten neutral-zone structure and keep D gaps closed on entries.
Reassess the crease rotation before the next start.