Rush defense leaked all night
Gave up 27 rush shots worth 2.03 xG (6 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
One page on where Krakenactually stand: what the model likes, what it is worried about, and which of those worries are real problems rather than bad luck that should even out. Everything below is computed from this club's games — no votes, no panel.
Last time out (Fri, Oct 30): SEA 2 - 6 CGY — a loss to the Flames.
The model's top flag from that game: rush defense leaked all night — Gave up 27 rush shots worth 2.03 xG (6 goals) — transition gaps were there every period.
SEA Created 2.39 xG against a ~2.70 league-average game; 2 high-danger shots (0.60 xG) and 19 rush shots (1.48 xG).
CGY Created 2.55 xG against a ~2.70 league-average game; 2 high-danger shots (0.38 xG) and 27 rush shots (2.03 xG).
SEA Allowed 2.55 xG against a ~2.70 league-average game; conceded 2 high-danger shots (0.38 xG) and 27 rush shots (2.03 xG).
CGY Allowed 2.39 xG against a ~2.70 league-average game; conceded 2 high-danger shots (0.60 xG) and 19 rush shots (1.48 xG).
SEA Rush shots 19–27, rush xG 1.48–2.03 (rush-based; public data has no zone entries).
CGY Rush shots 27–19, rush xG 2.03–1.48 (rush-based; public data has no zone entries).
SEA 1-for-4 on the power play (25%; league ≈21%) with 0.27 PP xG.
CGY 2-for-2 on the power play (100%; league ≈21%) with 0.36 PP xG.
SEA -3.45 goals saved above expected on 27 shots against.
CGY +0.39 goals saved above expected on 23 shots against.
SEA Took 3 penalties for 9 PIM vs 5 for 13 on the other side.
CGY Took 5 penalties for 13 PIM vs 3 for 9 on the other side.
Grades bounces, not skill — C is neutral
SEA Finishing -0.39 goals vs xG plus -3.45 GSAx of save luck = -3.84 total. This grades luck, not skill — C is neutral, A is very lucky.
CGY Finishing +3.45 goals vs xG plus +0.39 GSAx of save luck = +3.84 total. This grades luck, not skill — C is neutral, A is very lucky.
Gave up 27 rush shots worth 2.03 xG (6 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
P. Grubauer allowed 4 on 14 shots (0.714) — 2.68 goals worse than expected.
Reassess the crease rotation before the next start.
1 goals on 19 rush shots worth 1.48 xG.
Single-game PDO of 0.933 — the bounces went against them tonight.
1-for-4 on the power play (25%) on 0.27 PP xG.
Gave up 27 rush shots worth 2.03 xG (6 goals) — transition gaps were there every period.
Tighten neutral-zone structure and keep D gaps closed on entries.
P. Grubauer allowed 4 on 14 shots (0.714) — 2.68 goals worse than expected.
Reassess the crease rotation before the next start.
1 goals on 19 rush shots worth 1.48 xG.
1-for-4 on the power play (25%) on 0.27 PP xG.
SEA latest graded game vs the average of its prior graded games
How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.
The 1st-heaviest schedule in the league — 84 games, 1.3 days average rest.
Nights of rest before each game · 0 days = red, 3+ = green
16 games with more rest than the opponent · 21 with fewer · 46 even.
6 games in 9 days with 3,485 travel miles
Jan 18 – Jan 26
6 games in 11 days with 4,807 travel miles
Dec 12 – Dec 22
6 games in 11 days with 4,661 travel miles
Feb 19 – Mar 1
Tighten neutral-zone structure and keep D gaps closed on entries.
Reassess the crease rotation before the next start.