Backcheck
Morning report · executive brief

Seattle Kraken

By the ModelMon, Sep 21Latest file · Sat, Sep 192025-26last seasonAs of Sun, Sep 20
Executive summary

Last time out (Sat, Sep 19): VAN 2 - 4 SEA — a win over the Canucks.

The model's top flag from that game: dangerous off the rush — 3 goals on 26 rush shots worth 2.04 xG.

Kraken: a balanced team (49.6% 5v5 xG) with league-average goaltending.

Season complete · final ledger
83
Games filed
35
Wins (all)
48
Losses (all)
230
Goals for
265
Goals against

No scheduled fixture on file — counts from published recaps; OT/SO losses count as losses

Last game report card · VAN @ SEA · Sat, Sep 19
Graded vs a league-average game

Report card

DimensionVANSEA
Offense
Basis

VAN Created 2.67 xG against a ~2.70 league-average game; 2 high-danger shots (0.40 xG) and 19 rush shots (1.69 xG).

SEA Created 2.63 xG against a ~2.70 league-average game; 1 high-danger shots (0.21 xG) and 26 rush shots (2.04 xG).

C
76
C
76
Defense
Basis

VAN Allowed 2.63 xG against a ~2.70 league-average game; conceded 1 high-danger shots (0.21 xG) and 26 rush shots (2.04 xG).

SEA Allowed 2.67 xG against a ~2.70 league-average game; conceded 2 high-danger shots (0.40 xG) and 19 rush shots (1.69 xG).

C
74
C
74
Transition
Basis

VAN Rush shots 19–26, rush xG 1.69–2.04 (rush-based; public data has no zone entries).

SEA Rush shots 26–19, rush xG 2.04–1.69 (rush-based; public data has no zone entries).

D+
68
B-
82
Special teams
Basis

VAN 0-for-4 on the power play (0%; league ≈21%) with 0.97 PP xG.

SEA 2-for-4 on the power play (50%; league ≈21%) with 0.46 PP xG.

F
58
A+
100
Goaltending
Basis

VAN -1.37 goals saved above expected on 29 shots against.

SEA +0.67 goals saved above expected on 20 shots against.

D-
61
B-
82
Discipline
Basis

VAN Took 5 penalties for 10 PIM vs 5 for 10 on the other side.

SEA Took 5 penalties for 10 PIM vs 5 for 10 on the other side.

C
75
C
75
Luck

Grades bounces, not skill — C is neutral

Basis

VAN Finishing -0.67 goals vs xG plus -1.37 GSAx of save luck = -2.04 total. This grades luck, not skill — C is neutral, A is very lucky.

SEA Finishing +1.37 goals vs xG plus +0.67 GSAx of save luck = +2.04 total. This grades luck, not skill — C is neutral, A is very lucky.

F
59
A-
91
Source · NHL play-by-play · xG engine · luck graded separately
Five critical insights
STRENGTHSEAfancoach

Dangerous off the rush

3 goals on 26 rush shots worth 2.04 xG.

75
IMP
WARNINGSEAfancoach

Rush defense leaked all night

Gave up 19 rush shots worth 1.69 xG (2 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

69
IMP
STRENGTHSEAfancoach

J. Daccord tilted the crease

J. Daccord stopped 14 of 14 (1.000), +1.87 goals above expected.

61
IMP
STRENGTHSEAfancoach

Power play cashed in

2-for-4 on the power play (50%) on 0.46 PP xG.

58
IMP
LUCKSEAfangm

Ran hot in front of the net

Scored 4 on 2.63 xG — +1.37 above expected. Shooting luck like that regresses.

55
IMP
Warning signs
WARNINGSEAfancoach

Rush defense leaked all night

Gave up 19 rush shots worth 1.69 xG (2 goals) — transition gaps were there every period.

Tighten neutral-zone structure and keep D gaps closed on entries.

69
IMP
WARNINGSEAfancoach

Rebound control was shaky

Allowed 8 rebound chances worth 0.87 xG (0 converted).

Box out earlier and get the goalie help clearing second chances.

54
IMP
WARNINGSEAfancoach

N. Kokko gave one back

N. Kokko finished 4/6 (0.667), -1.20 goals vs expected.

50
IMP
Positive trends
STRENGTHSEAfancoach

Dangerous off the rush

3 goals on 26 rush shots worth 2.04 xG.

75
IMP
STRENGTHSEAfancoach

J. Daccord tilted the crease

J. Daccord stopped 14 of 14 (1.000), +1.87 goals above expected.

61
IMP
STRENGTHSEAfancoach

Power play cashed in

2-for-4 on the power play (50%) on 0.46 PP xG.

58
IMP
Schedule load · logistics

How hard is this team’s season, logistically? This grades the schedule itself — travel, rest, and clustering — separate from how good the team is.

Logistics, not talent

Schedule load

ELITE
Load index
100/ 100 · pctile vs league

The 1st-heaviest schedule in the league84 games, 1.3 days average rest.

Total travel
50,229
road miles flown
13
Back-to-backs
2 games, 0 days off
20
3-in-4s
3 games / 4 nights
22
4-in-6s
4 games / 6 nights
6
Longest road trip
4,484 mi
Rest-days distribution
0d13
1d51
2d12
3+d7

Nights of rest before each game · 0 days = red, 3+ = green

Rest advantage

16 games with more rest than the opponent · 21 with fewer · 46 even.

Hardest stretches
  • 6 games in 9 days with 3,485 travel miles

    Jan 18Jan 26

  • 6 games in 11 days with 4,807 travel miles

    Dec 12Dec 22

  • 6 games in 11 days with 4,661 travel miles

    Feb 19Mar 1

Source · NHL schedule · arena coordinates · rest & travel model
Recommended actions
  1. 01

    Tighten neutral-zone structure and keep D gaps closed on entries.

    Rush defense leaked all nightcoach
  2. 02

    Box out earlier and get the goalie help clearing second chances.

    Rebound control was shakycoach
By the ModelCommitted game files + rankings sidecarSections print only when the underlying data exists